Chu Han (Joshua) Tarn
Self Reflection
ARCH 7133 Studio 3: Synthesis/Engagement
The "Crisis Rises" game embodies my understanding of the multidisciplinary nature of architecture, urban planning, and urban design. It mirrors the complex reality of Manhattan, where multiple stakeholders—parks department, private developers, construction teams, urban designers, EDC, the department of sanitation, the department of city planning, and the NIMBY alliance—collaborate to tackle urban challenges.
In this game, the involvement of diverse roles reflects the intricate interplay of different entities in real-world urban scenarios. The flooding simulation is a vivid representation of the urgent issues facing urban environments today, compelling players to strategize and cooperate for the city's resilience.
Moreover, I integrated AprilTags, introduced in our studio course, into my projection video on models. These tags, akin to barcodes, symbolize the unique identity of every individual within urban and architectural spaces. This metaphor underscores the game's theme of individuality and collective effort, highlighting how each person contributes uniquely to the urban fabric.
This game not only showcases the ability to define oneself but also emphasizes the importance of collaboration. It has honed my skills to view situations from multiple perspectives, mirroring the real-world dynamics where individuals stand for their rights and opportunities.
To further illustrate the learning outcomes from this class and the insightful teachings of Snoweria Zhang and Brian Ho, I will share a video from my project. This video encapsulates the essence of our collaborative journey and the profound insights gained through this experiential learning process.